This mechanic gives a real sense of uniqueness to every run, and it's always interesting to read the short bio on your character once you reach the end of the game. The way that you interact with non-playable characters, the decisions that you make, and how you fight through areas all contribute to how your character is perceived and may open up new story options, while simultaneously locking you out of others. ![]() In addition to Issaria being randomly generated, you'll also find yourself encountering vastly different situations thanks to the personality and trait system. Every world is unique, and while the general feel of the areas in each world are the same – with forest, mountain, and desert environments always appearing – no two areas being identical helps keep the game feeling fresh, although exploration can start to become a little stale after multiple runs. The most obvious idea on display is that the game's world, Issaria, is randomly generated for every playthrough. However, playing the game for just a couple minutes shows you that there are plenty of unique and fresh ideas on display. At first it appears to be quite a standard action role-playing game with the option to play with up to four players. ![]() Kitfox Games has created something quite unique with Moon Hunters.
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